How to Develop an Android App?
Sprinkle – This display functions as a start-up display, with the activity company brand name and edition. It might also perform some songs.
Selection – On this display, a person can choose from among several options, such as playing the activity, watching the ratings, and studying the help written text.
Play – This display is where gameplay actually occurs.
Scores – This display shows the maximum ratings for the activity (including high ratings from other players), offering gamers with an issue to do better.
Help – This display shows guidelines for how to perform the activity, such as manages, objectives, reviewing methods, tips, and techniques.
Starting to sound familiar? This is the prototypical style of just about any mobile program, activity or otherwise, on any system.
Certainly, you are free to apply any kind of user interface you desire. There are no actual user interface specifications on the Android operating system system, other than that the applying must be constant, sensitive and perform nice with the rest of the Android operating system system. That said, the best and most popular programs make use of the users’ current experience with customer connections. It’s best to improve upon those features, when necessary, rather than transform them, so you don’t power the consumer to apply persistence to learn you in order to use it properly.
Determining program action requirements
You need to apply five action sessions, one for each function of the game:
SplashActivity – This action provides as the standard action to release. It basically shows a structure (maybe just a big graphic), performs songs for several a few moments and then releases MenuActivity.
MenuActivity – This action is pretty uncomplicated. Its structure has several control buttons, each corresponding to a function of the applying. The onClick() handlers for each key induce cause the associated action to release.
PlayActivity – The actual program courage are applied here. This action needs to get stuff on-screen, handle various types of customer feedback, keep ranking and generally follow whatever activity characteristics the designer wants to support.
ScoresActivity – This action is about as easy as SplashActivity. It does little more than fill a collection of reviewing information into a TextView management within its structure.
HelpActivity – This action is almost similar to ScoresActivity, except that instead of showing ratings, it shows help written text. Its TextView management might possibly search.
Each action class should have its own corresponding structure computer file held in the applying sources. You could use a individual structure declare ScoresActivity and HelpActivity, but it’s not necessary. If you did, though, you would basically create a individual structure for both and set the picture without anyone’s knowledge and the writing in the TextView management at playback, instead of within style computer file.